There is no maximum number of players allowed on a team’s roster provided all players have signed the GAME TIME SSC PLAYER REGISTRATION & WAIVER FORM.  A player must have played in at least 1 regular season game (pool games) to be eligible to play in the league post season single elimination games. It is the responsibility of all team captains to ensure players are in compliance with these policies.  Teams have up until the third week of the season to make changes to their roster.  After the third week, rosters will be frozen.  Roster changes that require additional T-Shirts will be subject to availability.  All roster changes must be communicated to and approved by the league office.


To be eligible to participate in the league, each player must complete and sign the GAME TIME SSC PLAYER REGISTRATION & WAIVER FORM. Captains are required to make sure all team members have completed and signed the GAME TIME SSC PLAYER REGISTRATION & WAIVER FORM prior to their first game.  Players not present for their team’s first game must still submit a signed waiver form prior to participating.

Players that register individually agree to the waiver policy electronically, so there is no need to submit a separate waiver form.


All GAME TIME SSC participants must be 18 years of age or older prior to their first scheduled game.

Players may only be on one roster for any given sport division on a given night.  Violation of this rule may result in removal of player from league or tournament and a possible game forfeiture for the team.

The GAME TIME SSC reserves the right to request a photo ID from any player at any time for any reason.

Roster checks will be performed by a GAME TIME SSC Coordinator or Official at the request of the challenging team.  Only individual players may be challenged.  Entire teams may not be challenged.  The challenging team must provide legitimate reasons for submitting a roster check request.  Challenging teams must report their intention to initiate a roster check to an GAME TIME SSC Official as soon as possible to ensure the preservation of playing time.   Teams lose the ability to challenge a player’s eligibility after the third game, except in the case of a late-arriving player.


We are all adults, and GAME TIME SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and/or future GAME TIME SSC sports and events. Ejected players are required to leave the playing area immediately.  Refusal to leave the playing area may result in a team forfeit and/or further suspension.  It may also result in a forceful removal by local authorities.


All GAME TIME SSC sports are intended to be recreational in the RECREATIONAL DIVISION. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of a GAME TIME SSC staff member.


GAME TIME SSC T-Shirts are your team’s uniforms.  All players must wear the appropriate color uniform with the current GAME TIME SSC front logo to participate.  Any player not wearing the appropriate uniform will be sidelined for that game unless approved by GAME TIME SSC staff.

The GAME TIME SSC T-Shirt must be worn on the outside of any jacket or sweatshirt worn during play.


Players are permitted to modify their uniforms in any way provided they do not cover up or obscure any of the logos printed on the shirts.


If a team is short the minimum number of players to play a regulation game, the game will be ruled a forfeit.


If the forfeiting team is short the minimum number of players to play an exhibition game, a $50 forfeit fine will be assessed. This fine is transferred in full in the form of a gift card or voucher to the offended team who showed up with no game to play. Provided the fine is paid on time, the offended team can collect the forfeit fine from a GAME TIME SSC Coordinator the following week.

Forfeit fines must be paid prior to the end of the offending team’s next scheduled game.  Payment can be made to a GAME TIME SSC Coordinator by either cash or check made payable to “Next Level”. Unpaid forfeit fines may result in additional forfeits and/or suspension from the league.  Teams with outstanding fines from past seasons will be barred from future registration in any GAME TIME SSC sport or event until they are paid in full.

If game forfeiture notice is submitted to GAME TIME SSC via email ( by 5:00 PM on the preceding day (Friday for weekend games), no forfeit fine will be assessed.


Whenever possible, GAME TIME SSC will separate divisions based on playing experience and/or ability. In the event multiple divisions are not possible, all players will be placed into a single division.

Division placement for all teams will be at the sole discretion of the GAME TIME SSC.

Top team finishers from the previous season may also be moved up at the discretion of the GAME TIME SSC.

Any player, or team based on the majority of their players, that is determined to be in the incorrect division may, at any point during the season, be asked to switch divisions at the discretion of the GAME TIME SSC.


Whenever possible, the GAME TIME SSC will hold a single-elimination playoff tournament after the regular season has concluded.  The number of teams to advance to this playoff tournament will vary from season to season based on team records and available venue space.  The playoff tournament may be held on a day and time other than the normal day and time of regular season games.


1. Head to Head
2. Total Runs or Points Allowed
3. Total Run or Points Scored


In the event of inclement weather or any other event that causes games to be postponed, the GAME TIME SSC will make every effort to reschedule all games. In the event of multiple cancellations, the GAME TIME SSC reserves the option to shorten the regular season and/or the play-off schedule. Make-up games may be scheduled on days other than the regularly scheduled days of the week. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.



Each individual participant must be 18 years of age or older and complete & sign the GAME TIME SSC PLAYER REGISTRATION & WAIVER FORM to be eligible for participation in any league or tournament games or matches. No exceptions. Please be aware that there are inherent risks to participating in any athletic activity. Each player as a result of participation in the activities assumes all liability and risk of injury.


Coed matches are played with 8 players on the court, 3 of which must be females. More females can play without penalty. You may begin a game with as few as 5 players, 2 of which must be females. Extra players may sub into the matches in between games only. ALL PLAYERS MUST WEAR THE GAME SHIRT PROVIDED TO THEM AT REGISTRATION OR THEY WILL NOT BE PERMITTED TO PLAY, unless otherwise approved by GAME TIME SSC staff.


RUBBER DODGEBALL: Three (3) 7” Soff Play Gopher rubber Dodgeballs will be used and provided by GAME TIME SSC. GAME Time SSC will also provide 2 officials at all Dodgeball games. The official’s role is to check in players, keep score and time, and keep control of the game including out/safe calls. It is understood that ALL PLAYERS will exhibit sportsmanship at ALL TIMES and must assist by playing by honor system rules and exit the playing field immediately upon elimination, whether called by the official or not.


All Dodgeball games will be played on NLSG fields or courts. Field or court dimensions are 70’ x 36’ with a 3 foot neutral zone on each end. Court nets on each side and top will serve as boundaries with dead ball rules. .


All games must start on time with at least the minimum number of players allowed. A forfeit will be assessed otherwise. Entry fees will not be refunded to teams due to forfeits.


A regulation match is best of 7 games or most wins within 20 minutes, as agreed upon by captains or coin flip. If best of 7, each game ends after 5 minutes or when all players on a team have been eliminated, whichever comes first. A tie will be declared if each team has an equal amount of players remaining after the 5-minute time limit. For 20 minute time limit, clock will run continuously and wins tallies after 20 minutes. Teams will change sides half-way through the match. 2 points are awarded for a win; 1 point is awarded for a tie.


RUBBER DODGEBALL: Three (3) 7” Soff Play Gopher rubber Dodgeballs will be used and provided by NLSG. At the start of each game, 1 ball will each be given to a female from each team, with the 3rd ball placed on the center court line. At the sound of the whistle, only the females holding a starting ball may approach the ball at the center, or after 5 seconds either player fails to engage, they forfeit their right to the ball and any player may approach.


All players must stand completely behind their own end line until the official blows his or her whistle. A false start will be called if a player crosses their end line prior to the whistle.  Result: Play will be stopped and one ball from the middle will be given to the opponent before starting the game.


During play, all players must stay completely within the court boundaries consisting of their end line, center court line and sidelines. A 2-second rule applies to any player who steps beyond their own end line or sideline. If after 2 seconds they have not entered completely inbounds, the player shall be called out. If any player steps over the center line or in any way touches the opposing team’s court (whether as a result of a throwing motion or to grab a ball or otherwise), the player shall be called out. A player may reach over any line without penalty. Ball is ruled dead when it contact any net, ground, or any object other than another ball or live player.


Every player who is ruled OUT and is still inbounds will raise their hand over their head as they are exiting the playing field so that they are not targeted by the opposing team.  Once a player is OUT, they must drop any balls and exit the playing field.  If an OUT player intentionally contacts a live ball before exiting the playing field boundaries, he or she will have to sit out the next game.


  • Hit by a ball thrown by the opposing team anywhere on the body except for the head which does not touch the ground or net first;
  • The player is hit in the head after ducking, kneeling, sitting, rolling, jumping, etc.;
  • A ball thrown is caught by any player on the opposing team before touching the ground or net first;
  • A ball is deflected off of another ball or teammate and hits the player before touching the ground or net first;
  • If a thrown ball deflects off the defender and is caught inbounds by a teammate, the defender is saved and the thrower is out;
  • A held ball is knocked loose and dropped after deflecting a thrown ball;
  • The player steps or crosses over the center line and touches the opposing team’s court, whether intentional or otherwise.


  • Any ball which first touches the floor or net before hitting a player is considered dead and the player is not out;
  • Headshots are not allowed, but there is no penalty if a player unintentionally strikes another player in the head. However, a penalty may be imposed if, in the opinion of the official or NLSG, a player intentionally or repetitively strikes another player in the head. The penalty may range from the player being called out to elimination from the league.
  • A player may re-enter the game if a ball is caught by a teammate. Players may only reenter in the order they were called out;
  • A player may use a held ball to deflect a thrown ball and is not considered out;
  • If a thrown ball is deflected off a player and then caught by his or her teammate prior to touching the ground, the hit player is saved and the thrower is out;
  • If a thrown ball hits multiple players prior to touching the ground, all hit players are out;
  • Players may not intentionally kick the ball. A warning will be given for the first team infraction. Upon the second team infraction, the kicking player will be called out.
  • If play has stalled, each player on the team with the ball advantage has 10 seconds to throw his or her ball or he or she forfeits possession of the ball. Time does not start over if a player puts down the ball on his or her own court, relays it to a teammate, etc. Once the official starts counting, the ball must be thrown to the opposing team or the team forfeits possession of the ball.
  • A ball deflecting off a held ball and striking the holder is no longer a LIVE ball.
  • Gloves may be worn at any time.


Officials are instructed to speak with team captains only. All other players, as long as they are nice and courteous about it, can feel free to chat with the officials whenever they like. After all, Dodgeball is a social activity & all about having a good time! Players who choose to ignore this rule may be asked to leave. NLSG staff may forfeit the game if physically threatened or verbally abused by any team member or spectator speaking in support of that particular team. Team captains are responsible for the conduct of all their players and fans. Players who get ejected from any game for any reason are automatically suspended from any further participation.


The NLSG facility permits outside food and beverages so long as each team respects the facility and picks up after themselves prior to leaving. No food or beverages are allowed on the courts, no exceptions.


Please be courteous to all players, teams, and NLSG GAME TIME SSC staff. Enjoy yourself and have fun!


9876 Chartwell Drive
Dallas, TX 75243
(214) 302-7698


MON - FRI ...... 2pm - 9pm
SAT ................ 10am - 5pm
SUN ............... 12pm - 5pm